If you have a question you don't see answered that you think might be helpful for others, please email jayewileydesign@gmail.com.

Q:   Can I use Fistful of Lead for Z, Y or Z period(s)?

A:    Sure, why not?  Each book contains all the tools for you to create characters, add/adjust traits, weapons accordingly.


Q:   What do I do when something comes up NOT covered in the rulebook.

A:   Players should try to come up with a mutually agreeable solution.  If that doesn't work, roll a die!


Q:   Shipping to Europe is cost prohibitive.  Any less expensive options?

A:   Have you tried Oshiro Model Terrain                        https://www.oshiromodelterrain.co.uk/ in London?


Q:   What rules are coming out next? 

A:    Upcoming genre rules: 

  • Might & Melee (which covers Dark Ages, Middle Ages, War of the Roses)
      • Magic & Mages
      • Monsters & Mazes
  • Victorian Sci-Fi/Steampunk/Martian
  • Pulp Age/Super Heroes
  • Mech Battles
  • Swashbuckling Adventures
  • Samurai
  • Cyberpunk
  • Medieval Tales of Horror
  • Horse & Musket redo, 
  • and many more.  We are working on something new all the time.  Just remember, we have full-time jobs first.  Then we write rules.

There are some genres that are low priority for us.  It’s not that we can’t.  It’s that we don’t have a reason to.  These periods are well covered territory with plenty of different rules to choose from. However, we know that many war gamers have used our Core Rulebook to create games for all of the below, and more.  We invite you to do the same.  We welcome you to join the Facebook page. https://www.facebook.com/FistfulofLead/

  • Modern
  • Naval battles
  • Tank vs. Tank
  • Hard armor sci-fi
  • WWI or WWII
  • Lovecraftian

Q: How do I start playing Fistful of Lead?

A:  This is a system you can try out for as little as $7.00.  Download the Core Rulebook, grab 10 – 12 miniatures, a deck of cards, a tape measure and some d10 dice.  If you hate it, that’s the price of a fancy coffee.

The Fistful of Lead System is not for everyone.  Rules Lawyers, Stat Mentats, Gamey Gamers and Accountants need not apply. 

We write rules to create random moments of drama that make everyone cheer, laugh, swear and groan.  The rules are easy to learn.  The card driven mechanics are what create the battlefield friction.  We provide options for more advanced play.  Each title we offer is a toolkit of scenarios, stats so that you can create everything.

We want you to grab some miniatures you’ve been dying to play with.  Pick a genre, or two, from your collection, find someone to play with and play. Have some fun.  If something comes up, decide with a die.


Play Wiley Games.  Your miniatures will thank you.