Wasteland Warriors

THIS IS NOT A STAND ALONE BOOK.  You will need Fistful of Lead Core rules to play.

In a wargaming world full of gritty, dark post-apocalyptic rules, we offer a weirder...wilder vision.  There are 70+ mutations in this book, making it one of the most versatile books we have.  Super heroes, anyone?

What's so great about it?

  • Extensive traits and mutations
  • Cool weapons and gear for your motley crew of scavengers
  • Full campaign system
  • Robots, mutants, mutated animals and plants
  • The Menagerie - a collection of NPC's, monsters and enemies that are fully imagined and ready for play
  • Super Heroes - This book + Magic & Mages is how we stat their powers, folks!

Finally, Wasteland Warriors still has the card driven mechanics you know and love.

Strap on your blaster, take your anti-radiation pills and mount up.  Things are about to get interesting...


One of my recent guilty pleasures is Wasteland Warriors

It’s a fairly simple game system and the cards add a fun random element, yet still allows for a bit a strategy. It’s also cool to get some use out of old models you may have had sitting on your game shelf for years, but also pushes you to paint up some new models or explore a blending of genres you may not typically be able to do for some unique kitbashing.

- John Kimmel, Lords of Light

This is a great game system. Very easy to learn.  Turns are card based and a D10 is used 95% of the time.


One of the perks of Wiley Games' Fistful of Lead rules is that they adapt well to other genres, and with the small figure count it's easy to produce gangs or teams for a variety of styles of game; today's case in point, Post-Apocalyptic.  Wiley Games' supplement Wasteland Warriors covers gaming in a Gamma World-esque future wasteland crawling with mutants, scavengers and robots,

- Dice, Doubloons and Random Musings